Overview
ClusterLink connects to a SocketCluster server, subscribes to channels, publishes messages, and handles auth and codec engines. The SocketCluster|* Blueprint nodes describe the protocol it speaks.
Fork note The six
SC* modules and every USC* class were renamed to ClusterLink* for UE 4.27–5.0+, while the SocketCluster protocol names (enums, categories) were intentionally kept. A latent JSON-minify bug was fixed and helpers added.Requirements
| Requirement | Details |
|---|---|
| Unreal Engine | 4.27–5.0+ |
| Language | Blueprints and/or C++ |
| Platforms | Win64 · Win32 |
Installation
- Copy the
ClusterLinkfolder into your project'sPlugins/directory. - C++ projects: regenerate project files and build. Blueprint-only projects can launch the editor directly.
- Open Edit → Plugins and confirm ClusterLink is enabled.
Client API
| Node | Type | Description |
|---|---|---|
| Create / Connect | Callable | Create and connect a SocketCluster client socket. |
| Subscribe / Publish / Watch (channels) | Callable | Channel pub/sub. |
| Clients / Version / Destroy | Callable | Manage active client sockets. |
| Num Clients | Pure | Number of active client sockets. |
| Is Valid Channel Name | Pure | Validate a channel name (non-empty, no whitespace). |
Utility node pack
General-purpose networking utilities added to UClusterLinkClient — available from Blueprints and C++.
| Node | Type | Description |
|---|---|---|
| CRC32 Of Bytes | Pure | CRC32 checksum of a byte array. |
| MD5 Of String / SHA1 Of String | Pure | Hex digests of a UTF-8 string. |
| Make Guid String | Pure | New random GUID (hyphenated). |
| Now Unix Seconds | Pure | Current UTC time as Unix seconds. |
| Unix Seconds To ISO8601 | Pure | Unix seconds → ISO-8601 UTC string. |
| Format Byte Size | Pure | Human-readable size, e.g. 1536 → 1.5 KB. |
| Random Token | Pure | Random alphanumeric token (ids, nonces). |
| XOR Bytes With Key | Pure | XOR bytes with a repeating key (obfuscation, not encryption). |
| Is Valid Hostname | Pure | RFC-952/1123-style hostname validation. |
Credits
© Alpha XP — alphaxp.net. Developed and maintained for UE 4.27–5.0+.
